Devlog
- April 13, 2026 by Nickzksks#GameName, #GameJam, #DevLog, #GameMakerHey, Nick here. It’s done. 🎮 Final day Game finished Samurai Time is complete. Every room, every enemy, every mechanic. From the first line of code to the last bug fix. It’s done. Tilesets repl... Continue reading

- April 13, 2026 by Nickzksks#GameJam, #GameName, #DevLog, #GameMakerHey, Nick here. The finish line is getting closer. 🎮 Development Credits added Made the credits screen. Everyone who contributed is listed. Artists, testers, friends who helped along the way. Feels... Continue reading

- April 11, 2026 by Nickzksks#GameJam, #GameName, #DevLog, #GameMakerHey, Nick here. The end is near. But today was good. 🎮 Development Hive mind bug fixed All samurais were attacking at the same time like some kind of coordinated army. Fixed it. Now each enemy has... Continue reading

- April 09, 2026 by Nickzksks#GameJam, #GameName, #DevLog, #GameMakerHey, Nick here. The jam deadline is getting closer. I’ll be honest: I’m scared. 🎮 Development Art adjustments Fixed some art pieces that were bothering me. Small tweaks, but they add up. Boss n... Continue reading

- April 08, 2026 by Nickzksks#GameJam, #GameName, #DevLog, #GameMakerHey, Nick here. Today was about fixing what was broken and making enemies actually feel like enemies. 🎮 Development NPC animations fixed All enemy animations are now working correctly. No more stat... Continue reading













