<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SamuraiTime! Devlog - itch.io</title><link>https://nickzksks.itch.io/samuraitime</link><description>Cut down your enemies at the right moment — literally.</description><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1488633/gamename-jam-final-the-game-is-complete</guid><title>GameName Jam - FINAL: The game is complete</title><link>https://nickzksks.itch.io/samuraitime/devlog/1488633/gamename-jam-final-the-game-is-complete</link><pubDate>Mon, 13 Apr 2026 16:48:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NjY5NTczLnBuZw==/400x224%23c/jSWszn.png"/><p>Hey, Nick here. It’s done. 🎮 Final day Game finished Samurai Time is complete. Every room, every enemy, every mechanic. From the first line of code to the last bug fix. It’s done. Tilesets repl...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1488082/gamename-jam-day-12-credits-bug-fixing-and-a-fresh-pair-of-eyes</guid><title>GameName Jam - Day 12: Credits, bug fixing, and a fresh pair of eyes</title><link>https://nickzksks.itch.io/samuraitime/devlog/1488082/gamename-jam-day-12-credits-bug-fixing-and-a-fresh-pair-of-eyes</link><pubDate>Mon, 13 Apr 2026 01:27:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NjU4NDI0LnBuZw==/400x224%23c/oaq08S.png"/><p>Hey, Nick here. The finish line is getting closer. 🎮 Development Credits added Made the credits screen. Everyone who contributed is listed. Artists, testers, friends who helped along the way. Feels...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1486396/gamename-jam-day-11-hive-mind-fixed-6-new-backgrounds-and-the-finish-line-in-sight</guid><title>GameName Jam - Day 11: Hive mind fixed, 6 new backgrounds, and the finish line in sight</title><link>https://nickzksks.itch.io/samuraitime/devlog/1486396/gamename-jam-day-11-hive-mind-fixed-6-new-backgrounds-and-the-finish-line-in-sight</link><pubDate>Sat, 11 Apr 2026 04:10:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NjIzNTk2LnBuZw==/400x224%23c/DK5E17.png"/><p>Hey, Nick here. The end is near. But today was good. 🎮 Development Hive mind bug fixed All samurais were attacking at the same time like some kind of coordinated army. Fixed it. Now each enemy has...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1485657/gamename-jam-day-10-menu-music-partial-art-delivery-and-bug-hunting</guid><title>GameName Jam - Day 10: Menu music, partial art delivery, and bug hunting</title><link>https://nickzksks.itch.io/samuraitime/devlog/1485657/gamename-jam-day-10-menu-music-partial-art-delivery-and-bug-hunting</link><pubDate>Fri, 10 Apr 2026 12:10:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NjExNDA1LnBuZw==/400x224%23c/fQfpyE.png"/><p>Hey, Nick here. The deadline keeps getting closer. Still scared, but moving forward. 🎮 Development Menu music finished Composed the main menu theme. Now the game has a proper soundtrack for both ga...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1484813/gamename-jam-day-9-bug-fixes-boss-combat-and-the-final-stretch</guid><title>GameName Jam - Day 9: Bug fixes, boss combat, and the final stretch</title><link>https://nickzksks.itch.io/samuraitime/devlog/1484813/gamename-jam-day-9-bug-fixes-boss-combat-and-the-final-stretch</link><pubDate>Thu, 09 Apr 2026 12:42:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTk0NzA5LnBuZw==/400x224%23c/vifuyT.png"/><p>Hey, Nick here. The jam deadline is getting closer. I’ll be honest: I’m scared. 🎮 Development Art adjustments Fixed some art pieces that were bothering me. Small tweaks, but they add up. Boss n...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1484420/gamename-jam-day-8-polish-animations-real-combat-and-music</guid><title>GameName Jam - Day 8: Polish, animations, real combat, and music</title><link>https://nickzksks.itch.io/samuraitime/devlog/1484420/gamename-jam-day-8-polish-animations-real-combat-and-music</link><pubDate>Wed, 08 Apr 2026 23:01:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTg3MjQ3LnBuZw==/400x224%23c/Zr87Eh.png"/><p>Hey, Nick here. Today was about fixing what was broken and making enemies actually feel like enemies. 🎮 Development NPC animations fixed All enemy animations are now working correctly. No more stat...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1483025/gamename-jam-day-7-first-room-fully-dressed</guid><title>GameName Jam - Day 7: First room fully dressed</title><link>https://nickzksks.itch.io/samuraitime/devlog/1483025/gamename-jam-day-7-first-room-fully-dressed</link><pubDate>Tue, 07 Apr 2026 12:08:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTYxNDE1LnBuZw==/400x224%23c/JJy8uY.png"/><p>Hey, Nick here. Today the game finally started to look like a real game. 🎨 Visual progress First room complete The first room now has its final tileset. No more placeholder blocks. Guiven delivered...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1481984/gamename-jam-day-6-art-in-motion</guid><title>GameName Jam - Day 6: Art in motion</title><link>https://nickzksks.itch.io/samuraitime/devlog/1481984/gamename-jam-day-6-art-in-motion</link><pubDate>Mon, 06 Apr 2026 13:30:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTQ0MzI5LnBuZw==/400x224%23c/1hHING.png"/><p>Hey, Nick here with another update. Today was more about the art side. While I keep coding, the team is producing. 🎨 Art progress Backstory art The design artist is working on illustrations for the...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1480921/gamename-jam-day-51-refined-hud-and-time-stop-counter</guid><title>GameName Jam - Day 5.1: Refined HUD and time stop counter</title><link>https://nickzksks.itch.io/samuraitime/devlog/1480921/gamename-jam-day-51-refined-hud-and-time-stop-counter</link><pubDate>Sun, 05 Apr 2026 17:34:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTI5MzM0LnBuZw==/400x224%23c/wCMd8o.png"/><p>Hello! Nick here with another Samurai Time update. I just gave the game’s interface a more professional look. 🎮 Development Redesigned Health Bar The health bar has a cleaner and more functional...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1480896/gamename-jam-day-5-mandatory-combat-system-and-hud</guid><title>GameName Jam - Day 5: Mandatory Combat System and HUD</title><link>https://nickzksks.itch.io/samuraitime/devlog/1480896/gamename-jam-day-5-mandatory-combat-system-and-hud</link><pubDate>Sun, 05 Apr 2026 17:04:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTI4OTE2LnBuZw==/400x224%23c/6hbcwQ.png"/><p>Hello! Nick here with another update. Today I finished the last mechanic needed to complete the game. 🎮 Development Mandatory Combat System Now the player cannot leave the room without killing all...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1480131/gamename-jam-day-4-complete-final-boss</guid><title>GameName Jam - Day 4: Complete Final Boss</title><link>https://nickzksks.itch.io/samuraitime/devlog/1480131/gamename-jam-day-4-complete-final-boss</link><pubDate>Sat, 04 Apr 2026 18:24:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTEyNTQ3LnBuZw==/400x224%23c/FkA%2BGT.png"/><p>Hello! Nick here updating on another day of Samurai Time. Today I finished the boss. Completely functional. 🎮 Development Final Boss The samurai with powers that I had planned is ready. He has his...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1479541/gamename-jam-day-32-health-bar-menu-dashes-fixed-and-team-expanded</guid><title>GameName Jam - Day 3.2: Health bar, menu, dashes fixed, and team expanded.</title><link>https://nickzksks.itch.io/samuraitime/devlog/1479541/gamename-jam-day-32-health-bar-menu-dashes-fixed-and-team-expanded</link><pubDate>Sat, 04 Apr 2026 01:45:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! Nick here with another Samurai Time update. Today was a day for polishing what was a bit rough and fixing problems that bothered me. 🎮 Development Health Bar I made a health bar. It’s ugly...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1479103/gamename-jam-day-31-focusing-on-the-theme-and-polishing-npcs</guid><title>GameName Jam - Day 3.1: Focusing on the theme and polishing NPCs</title><link>https://nickzksks.itch.io/samuraitime/devlog/1479103/gamename-jam-day-31-focusing-on-the-theme-and-polishing-npcs</link><pubDate>Fri, 03 Apr 2026 17:16:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NDkzMTgwLnBuZw==/400x224%23c/cTrAQk.png"/><p>Hello! Nick here updating on another day of Samurai Time. Today was tough. Fundamental mechanics were implemented and the game is finally starting to behave like a real game. 🎮 Development Damage a...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1478708/gamename-jam-day-3-focusing-on-the-theme</guid><title>GameName Jam - Day 3: Focusing on the theme</title><link>https://nickzksks.itch.io/samuraitime/devlog/1478708/gamename-jam-day-3-focusing-on-the-theme</link><pubDate>Fri, 03 Apr 2026 06:35:14 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NDg2NDc2LnBuZw==/400x224%23c/TEuLcd.png"/><p>Hello! Nick back with more updates on Samurai Time . Today I focused on the jam’s core theme: invincibility. The idea was to explore this concept mechanically, not just narratively, and I believe I...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1477757/gamename-jam-day-2-complete-map-and-integrated-systems</guid><title>GameName Jam - Day 2: Complete map and integrated systems</title><link>https://nickzksks.itch.io/samuraitime/devlog/1477757/gamename-jam-day-2-complete-map-and-integrated-systems</link><pubDate>Thu, 02 Apr 2026 09:41:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NDY2MjE5LnBuZw==/400x224%23c/Sgg%2FpA.png"/><p>Hello! Nick here with another Samurai Time update. Today was another day of significant progress on the project. I managed to make considerable advances in the game’s structure and integrate systems...</p>]]></description></item><item><guid>https://nickzksks.itch.io/samuraitime/devlog/1477139/gamename-jam-day-1-game-base-ready</guid><title>GameName Jam - Day 1: Game base &quot;ready&quot;</title><link>https://nickzksks.itch.io/samuraitime/devlog/1477139/gamename-jam-day-1-game-base-ready</link><pubDate>Wed, 01 Apr 2026 23:00:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NTI5OTUxLnBuZw==/400x224%23c/fH5Jhe.png"/><p>Hi! My name is Nick and I’m developing the game Samurai Time with two friends from school for the GameName Jam. I’m 17 years old, in my second year of high school, and I intend to continue develop...</p>]]></description></item></channel></rss>